Who Wants To Be A Human Firewall?

Who Wants To Be A Human Firewall was an early foray into eLearning game design, first developed in GDevelop with basic graphics. However, we quickly identified limitations with GDevelop's accessibility features, leading us to rebuild the game in Construct with a strong focus on accessibility. This transition gave me the opportunity to elevate the game’s visual design to the sleek look showcased here. The core functionality of the game remained intact, with minor adjustments to the script. I collaborated closely with the Instructional Designer and Quality Assurance teams to refine these elements, ensuring a seamless user experience. This was designed in Illustrator and prototyped in XD.

Who wants to be a human firewall title screen with falling coins.
Tutorial confirmation screen.
Fifty-fifty lifeline confirmation screen advising the user that this action cannot be undone.
Example of what the fifty-fifty lifeline would look like during gameplay.
Example of the ask the audience screen during gameplay.
Example of ask the expert lifeline during gameplay.
Final win screen congratulating the player for winning the game.
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